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Indep: Tactical Sense (Lv2), Aggression (Lv2), Lightning Reflexes (Lv3), Flush (Lv4), Close Combat Specialis (Lv5), Bring Em On (Lv5), Extra Conditioning (Lv6), Resilience (Lv7) Only Assaut : Run & Gun (Lv1), Close and Personal (Lv3), Rapid Fire (Lv4), Killer Instinct(Lv7) Training Roulette: Each soldier's training tree is mostly randomly generated. Hidden Potential : 1-5 Aim per level for Assaut Heavier armor increases the bonus.Īctivating Run & Gun now also grants +50% Critical damage for the rest of the turn. Does not require overwatch.Īdds 1 damage on Critical hits for each enemy the squad can see (up to 5).Ĭonfers bonus health based on what type of armor is equipped. Each shot carries a -15 penalty to Aim.Ĭonfers a reaction shot against any enemy who closes to within 4 tiles. Take two shots against a single target in quick succession. The shot is easy to hit with, but does reduced damage. Cannot combine with Run & Gun.įire a shot that causes enemies to run out of cover. In XCOM: Enemy Within: The first standard shot made within 4 tiles of the target does not cost an action. The bonus declines with distance from the target. In XCOM: Enemy Unknown: Confers +30% critical chance against adjacent targets. When a soldier is promoted, some ranks allow a choice between two abilities.Īllows to fire or enter Overwatch after dashing.Ĭonfers +10% critical chance per enemy in sight (Max +30%).įorce the first reaction shot against this unit each turn to miss. Source: Tactical Info, XCOM: Enemy Within Abilities The Assault class is the only class that has a choice between two types of primary weapons: shotguns or rifles. While in EU small movements with Overwatch could be used in all situations, giving the assault a solid base of fire to back him up, the addition of Meld in EW sometimes requires riskier movements that will see assaults alone, flanked, and shot. Consider giving your assault the best armor and HP boosting items available for this reason. Based solely on quantity of fire directed towards your assaults, they can go down with frightening rapidity. Often the closest unit to aliens, it will be shot at the most. Assaults are the definitive reconnaissance and close-quarters combat (CQB) unit, and will most likely be "pointman" in any given situations. and the last ones out: be extremely wary of over extending with an Assault. However, they may still deploy with the assault rifle. Bring 'Em OnĪs the first and last units on the ground, these troops are initially equipped with XCOM's proprietary combat shotgun.
Xcom 2 long war classes mods#
There’s currently no word on if/when we can expect the next round of mods from Long War Studios, who will presumably return to work on Terra Invicta at some point.īe sure to check back with and follow Scott on Twitter for more XCOM 2 news throughout 2016 and however long Firaxis supports XCOM 2 in the years to come.
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Xcom 2 long war classes mod#
The XCOM 2 mod includes a new assault rifle, cannon, pistol, shotgun, sniper rifle and SMG - along with attachments for all six - each of which has its own unique model, particle effects, etc.īoth of the new XCOM 2 mods are currently available in the Steam Workshop, alongside all the rest of Long War Studios’ creations and the hundreds of creations uploaded by the rest of the XCOM 2 community. As you might expect, the Laser Pack expands the number of laser weapons that players can build for their soldiers, sliding a new tier of firearms between the magnetic and beam weapons featured in the base game. In addition to the Perk Pack, Long War Studios published a new weapon mod for XCOM 2 called the Laser Pack. The Perk Pack also introduces 70-plus new abilities, along with rebalanced versions of existing skills, and increases the player’s number of skill choices (after leveling) from two to three. Players can also choose to create their own class(s) if the current options leave them wanting. The mod expands XCOM 2 ’s four soldier classes into a list of seven, adding Assault, Gunner and Shinobi alongside the existing lineup.
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The Perk Pack is an extensive overhaul of the game’s base character stats and abilities. A pair of new XCOM 2 mods have been published by Long War Studios, the small team that partnered with 2K and Firaxis to create several official mods for the game, introducing a variety of new weapons and abilities for the XCOM 2 community to use against the aliens occupying Earth.